using System;
using UnityEngine;
using QFramework;

namespace ProjectSurvival
{
	public partial class GeneratePowerUpManager : ViewController
	{
		public static GeneratePowerUpManager Instance;

		private void Awake()
		{
			if (Instance == null)
			{
				Instance = this;
			}
		}

		private void OnDestroy()
		{
			Instance = null;
		}

		void Start()
		{
			// Code Here
		}
	}
}
